Downloads

This is where you can download many of the rules discussed in this blog. Where a set of rules is hosted elsewhere there shall be a link instead.

Note that while you are free to download and use the rules here as you see fit, they are still copyrighted so you may not sell them or pass them off as your own. if you wish to share them with your friends on your blog, or post a review of them, it would be nice if you put a link back to this blog – thank you.

FUBAR – The Lanse Tryon Files

LDT-FUBAR_v2015-04-17_01

FUBAR

  1. FUBAR Core Rules 4th Edition – PDF
  2. FUBAR Core Rules 4th Edition – Docx
  3. Fubar 4th Edition – New layout by Paul Lesack
  4. FUBAR COUNTERS
  5. FUBAR French Core Rules 3.0
  6. FUBAR in Spanish
  7. Fubar Regole Principali 3.0 Italiano
  8. FUBAR Roster Cards
  9. FUBAR TROOPS AND VEHICLES ROSTER SHEETS
  10. Micro-FUBAR Core Rules 0.1

FUBAR Medieval

  1. FUBAR Medieval 2nd Edition
  2. FUBAR Medieval in French
  3. FUBAR 1066 and all that 2nd Edition
  4. FUBAR Artorius Rex 2nd Edition
  5. FUBAR The Seven Samurai 2nd Edition
  6. FUBAR The War of the Ring 2nd Edition

FUBAR Horror

  1. FUBAR – Something Wicked this way comes
  2. SWTWC Unit Cards

FUBAR Imperial Commander by Lee Barnes

  1. IC Imperial Commander Rules
  2. IC CRIMSON REBEL Army Sheet
  3. IC Empire Army Sheet
  4. IC K’Kree Army Sheet
  5. IC KRA’VAK Army Sheet
  6. IC Orksis Army Sheet
  7. IC REPLICANS Army Sheet
  8. IC Spug Army Sheet
  9. IC Vargar ARMY SHEET

FUBAR Modern

  1. FUBAR-Afghanistan missions
  2. FUBAR-Afghanistan

FUBAR Star Wars

  1. FUBAR Clone Wars 2.06
  2. FUBAR Star Wars 1.05
  3. HothChits
  4. SW Clone Wars Cards
  5. SW Hoth Cards
  6. SW Misc Cards

FUBAR Stargate

  1. FUBAR SG1 2nd Edition
  2. FUBAR SG1895 v0.2 (2)
  3. The Gauntlet – A scenario for FUBAR Stargate One
  4. Wheres Daniel – A scenario for FUBAR Stargate One

FUBAR Starship Troopers

  1. Bugs
  2. FUBAR Starship Troopers
  3. Starship Troopers Bugs Cards
  4. Starship Troopers Cards
  5. Troopers

FUBAR 40K

  1. FUBAR 40K 3rd Edition
  2. FUBAR 40K Boarding Actions! – Boarding Parties
  3. FUBAR 40K Boarding Actions! – Denizens of the Hulk
  4. FUBAR 40K Boarding Actions! – Rules of Play

FUBAR WWII

  1. FUBAR WW2 – Infantry Platoons

FUBAR Victorian Sci-Fi

  1. FUBAR Roster Calculator
  2. VictorianSciFi-FUBAR_2013-08-21_01
  3. VictorianSciFi-FUBAR_2013-08-21_01
  4. VictorianSciFi-FUBAR_2013-08-21_01-Singlesheet
  5. VSF-FUBAR_British
  6. VSF-FUBAR_Confederates
  7. VSF-FUBAR_Cythereans
  8. VSF-FUBAR_Hinterlanders
  9. VSF-FUBAR_L.A.S.T

FUBAR Dark Fantasy

  1. DarkFantasyFUBAR_2013-08-08_01(Singlesheet)
  2. DarkFantasyFUBAR_2013-08-08_01
  3. DarkFantasyFUBAR_2013-08-08_01
  4. DFF-DarkAmazons_2013-08-08
  5. DFF-Negendra_2013-08-08
  6. DFF-Romans_2013-08-08
  7. DFFRosterSheet

FUBAR Aliens by Pete Jones

  1. FUBAR – Aliens Supplement (DRAFT)

10 thoughts on “Downloads

  1. Just thinkin, what about FUBAR Avatar? Where to get figs of indigs is quite probalily hard. Or FUBAR STARFIST? The Laundry? { i wonder what Charles would think?} Thanks.

    Like

  2. Now with mobiles all the rage now, a mobile ready version of the rules would be cool to see.
    Fixing to play my first games with my son who is about the exact age, 12, to really be getting into war games.

    Like

  3. Pingback: Reboot and some new things – Wargaming Monkeys

  4. On Cover. If I read it right cover is too impacting.

    Since it adds +1 to +3 (Soft to Hard) to the Units Expertise with a max Expertise of 6. Most things in Cover just become a 6 to hit.

    For Green troops, all Cover is no change to chance to hit. Still hit on a 6 or 16.67% of the time. Seasoned troops firing into Cover of any type is a 6+, so they shift from Hitting 33.33% of the time to the same as Green 16.67% of the time. Veteran and Elite shift from hitting 50% of the time, to 33.33% of the time on Soft Cover, and all other cover becomes 16.67% of the time.

    So Hard Cover is pointless as it never comes into play. (Green troops would be the best on a Hard Cover Table.)

    Option 1
    One idea is to allow the modifiers to stack past 6+ rolling as follows
    6+ : 16.67%
    7+ : 08.33% : Re-roll hits, needing 4+ on the re-roll
    8+ : 05.56% : Re-roll hits, needing 5+ on the re-roll
    9+ : 02.78% : Re-roll hits, needing 6+ on the re-roll

    This idea means a Green Troop shooting at Hard Cover drops to a 2.78% chance to hit, A Seassoned Troop is 5.56% and a Veteran / Elite is 8.33%. Thus better troops while affected are not all turned into a 16.67% roll.

    This however breaks the Six-sided Dice Conventions: kinda a core roll at the top of the Document.

    Option 2
    Second Idea would be to give a unit under cover a “Cover” Save. (Which is a fancy way to get the exact same percentages as option 1)
    Soft, saves on a 6+ (16.67%)
    Moderate, saves on a 5+ (33.33%)
    Hard, saves on a 4+ (50.00%)

    This would be in addition to an armor save, so adds an extra roll.

    Option 3
    Third would be add Cover mod to the models Armour Save. If a model has no Armor save assume it has a 7+. So a model with no armor in Hard Cover would roll a save and add 3 to the dice to see if it got a 7+ or better on the modified value of the dice.

    This option combines the Armor and Cover save into a single roll. (It also gives the same modified percentage change to hit as the other 2 options.)

    Side Option
    You could give an Elite Unit the ability to ignore one level of Cover. Making it a slight bit better then a Veteran unit on Expertise and Cover.

    Just my $0.02

    Like

  5. Hey there – great looking system, intending on trying it out shortly. Noticed that the FUBAR COUNTERS pdf link appears broken…

    Like

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